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Narrative game : ウィキペディア英語版 | Narrative game
Narrative Games are games used as a medium to tell tales or stories. Most narrative games fall into three categories: physical games, board games, and video games. All are used as a means to express a story in an interactive way for both the player and those who are viewing the game play. Using games as a way to tell stories has a long history dating back to Greek sporting events all the way up to modern games, such as Dungeons & Dragons, or video games like The Legend of Zelda. Games are also used as a narrative for learning new material, such as LeapFrog’s educational video games and have been used to tell stories in the past. Throughout human history people have used games as a means to express stories to an audience in an exciting and relatable manner. ==History of Games as Narratives ==
Games have been used to depict stories for centuries dating back to before the Greeks. An example of this would be the marathon. It was introduced in the 1896 Summer Olympics. This event commemorates the story of Pheidippides, a messenger from Greece who, during the Battle of Marathon, ran from the town of Marathon to the city of Athens to ask for help against the Persians. Without this messenger, Greece would not have been able to defeat the Persians. Sports were more than games back in ancient times; almost all of them came from stories or myths about gods or demigods. Another way stories were told were through mock battles. Much like most gladiator battles, Julius Caesar organized an event called Naumachia. These were reenactments of naval battles played out on man made lakes. They told the stories of the victories and defeats the Roman navy had endured in the past. On some rare occasions, these battles were fought inside the Colosseum. In modern times, video games such as the Oregon Trail help people learn about the perils and hardships endured by those settlers who actually traveled the Oregon Trail back in mid 1800s. Board games, ranging from card-based to elaborate setups with hand-painted settings and miniatures, are an easy and low-tech way for people to create their own stories in a social environment. While they can enter the realm of life-consuming devotion, the draw of many board games is their casual nature and accessibility to new players. Their inclusiveness enhances their social aspects and encourages more and more people to experience them together. As most of these games are adversarial, with multiple players vying to achieve similar goals, the inherent drama creates a story within the setting of the game, although the focus is often on the social interactions between the players, rather than the characters as portrayed in their setting such as in role-playing-games. Board games focuse on collection of points or strategic maneuvering of pieces to achieve a goal can have such engaging mechanics that potential stories told throughout the interactions of play can fall by the wayside as the players are captivated by the “big picture.” Games can simulate a person’s lifelong obsession with bird-watching into a 15-minute round of cards or quantify a fictional cold war-era swing of Japan from under U.S. influence to Soviet control with a few points. Catan may be settled ad nauseum in endless configurations through the roll of dice and placement of pieces (Ott), while (possibly multiple-) murders commit brutal crimes and are outed through each round of Clue.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Narrative game」の詳細全文を読む
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